Exceptional audio for your Unity project

ADX2 unity plugin

CRIWARE support

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Viewing 7 posts - 1 through 7 (of 7 total)
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  • CRIWARE support
    Keymaster

    Thank you for reaching out. The CRI ADX 2 Unity Plugin for the Asset Store is a full-featured audio middleware for Windows and Mac OSX only.
    To use it on Android and other platforms, you must upgrade to the CRIWARE plug-in for Unity.
    You can request a trial here: https://www.criware.com/en/get/index.html
    Or you can contact us for the upgrade here: https://unityplugin.crimiddleware.com/learn/level-up/?lang=en

    in reply to: 请问有没有中文的说明文档? #1369

    CRIWARE support
    Keymaster

    Lyreb,

    您可从Windows的开始菜单中找到说明文档:
    CRIWARE SDK for ADX2UP -> Documentation ->zh

    或直接开启说明文档:
    CRIWARE\SDK\documentation\zh\sdk_manual\CRI_ADX2UP_Unity_Plugin_Manual_zh.chm

    文档内包含有关AtomCraft authoring tool 和SDK API的说明。
    如有任何疑问,请向我们查询。


    CRIWARE support
    Keymaster

    Bonjour Pierre-Henry.

    Pas de problème, une Cue correspond en gros à un Event dans d’autres systèmes, et la CueSheet est un ensemble de Cues, donc l’équivalent d’une banque de sons (Sound Bank) que tu vas exporter vers ton jeu. En fait, c’est tout simple!

    in reply to: I'm trying to contact support #1204

    CRIWARE support
    Keymaster

    Hello,
    We have sent you an email to the address you provided.
    Let us know how we can help you.
    Thank you.

    in reply to: about the mixing in the atom craft #1117

    CRIWARE support
    Keymaster

    Indeed, the mixer will not display every individual sound being played back as there may be hundreds. Instead, it displays the busses to which these sounds are sent. A convenient way to prepare your mixing is to assign similar types of sounds (dialogue, background music, explosions etc…) to Categories and then adjust the volumes of these Categories. Alternatively, the Profiler can also show you exactly what Cues are being played at any given time.

    in reply to: About mixer and effects #1077

    CRIWARE support
    Keymaster

    Hi Jamie,

    Yes, you can define snapshots (i.e. collections of effect parameter values) in the AtomCraft tool. Then a programmer can recall these snapshots (over a given time) from the code. Hope this helps!

    in reply to: Simple Questions #1072

    CRIWARE support
    Keymaster

    Hi Paul,
    Yes, ADX2 includes a complete interactive music system. You can segment your music horizontally as blocks and vertically as tracks and control what ADX2 plays from the game. Audio materials can indeed be imported as wave files and there are also beat-synchronization features, should you want to synchronize other sounds to the music for example.
    Let us know if there is something in particular that you are trying to achieve and I’m sure we can point you to an implementation example. You can also check this blog post for more information:

    http://blog.criware.com/index.php/2017/04/11/composing-adaptive-music-in-atomcraft/

    All the best

Viewing 7 posts - 1 through 7 (of 7 total)
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