As an industry, our goal is to delight the players, and our sound designers, composers, and audio technologists constantly strive… Read more Why use Game Audio Middleware?
When using ADX2, almost every sound you will play will be triggered by a Cue (we say “almost” because the… Read more Learning about Cue types
This post describes the implementation of combo sound effects with ADX2 using the Combo Sequential Cue type and without requiring… Read more Implement combo SFX in a few clicks!
This post demonstrates the implementation of ambience sound effects using AtomCraft. Introduction We can consider that there are four main… Read more Creating ambiences in AtomCraft