In our last post, the sound we have been playing automatically starts when the scene is loaded. This behaviour can… Read more Playing a sound from script
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Category: ADX2
Playing our first sound
In the previous posts, we have seen how to build audio data that can be used by the ADX2 plug-in… Read more Playing our first sound
Getting the data into the game
In the previous posts, we learned about the ADX2 plug-in for Unity and its components, and how to generate game… Read more Getting the data into the game
Creating Data for the ADX2 plug-in
This post explains how to create files that can be used by the ADX2 plug-in for Unity to play sounds… Read more Creating Data for the ADX2 plug-in
The components of CRIWARE
This post describes the components available once you have installed the CRIWARE Unity plug-in. After installing the plug-in through the… Read more The components of CRIWARE
Why use Game Audio Middleware?
As an industry, our goal is to delight the players, and our sound designers, composers, and audio technologists constantly strive… Read more Why use Game Audio Middleware?
Learning about Cue types
When using ADX2, almost every sound you will play will be triggered by a Cue (we say “almost” because the… Read more Learning about Cue types
Implement combo SFX in a few clicks!
This post describes the implementation of combo sound effects with ADX2 using the Combo Sequential Cue type and without requiring… Read more Implement combo SFX in a few clicks!
Creating ambiences in AtomCraft
This post demonstrates the implementation of ambience sound effects using AtomCraft. Introduction We can consider that there are four main… Read more Creating ambiences in AtomCraft
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